With no level-scaling in Enderal I need to earn experience points before I'm tough enough to explore everywhere I want to. They’re better motivation to explore than another bloody Nirnroot, but I already want to look around every corner because it's just so pretty. Collectibles like red magic symbols worth experience points and blue Ice Claw mushrooms that give a tiny boost to carrying capacity are scattered about to encourage exploration. Everything's been carefully placed by hand for maximum effect, including the enemies.
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The landscape has plenty of variety, from fields full of flowers to the desolate Powder Desert, all of which it shows off with vistas where the sun edges around an outcrop of jagged stone or a gigantic statue while butterflies or glowbugs dance past. The opening gives me a backstory and deposits me on the beach, but then it stops and starts a couple more times before letting me really cut loose, which is when Enderal gets good. But before that I have to go through a long tutorial covering my arrival in Enderal as a Pathless foreigner, the kind of traditional fantasy RPG outsider who needs to have the setting explained to them while being mildly discriminated against.